Widely considered Ironclad's strongest high-Ascension deck: Corruption makes skills free-but-Exhaust, Dark Embrace draws off Exhaust, Feel No Pain blocks off Exhaust, Barricade keeps Block forever, and Body Slam converts it to damage.
The 7 dominant archetypes this patch: core combos, learning curve and how each engine works.
Widely considered Ironclad's strongest high-Ascension deck: Corruption makes skills free-but-Exhaust, Dark Embrace draws off Exhaust, Feel No Pain blocks off Exhaust, Barricade keeps Block forever, and Body Slam converts it to damage.
Demon Form + Limit Break (double Strength, no cap) remains the most consistent climb. New card Hellraiser auto-plays every Strike you draw for free — a semi-automatic Strike engine.
The highest damage ceiling in StS2: Sly cards play themselves when discarded, so Prepared/Acrobatics-style engines resolve 5+ cards a turn. S+ ceiling, but needs specific pieces.
Classic Poison remains reliable: stack it up, then double/triple with Catalyst. Slow against high-HP bosses but extremely consistent, and great in co-op.
Doom executes by percentage of max HP, ignoring co-op HP scaling — the only S+ co-op character. End of Days wipes boards. Balance Soul generation vs. spending or you stall in boss fights.
Claw + Scrape + All for One + FTL + Beam Cell forms a 0-cost damage cycle — the fastest kills in the game. Dark-orb control is the polar opposite for long fights.
Every potion in the current build, with the best moment to drink each one.