| Overview | One of two random Act 1 variants — overgrown ruins theme. |
|---|---|
| Elites | Bygone Effigy (127), Byrdonis (91), Phrog Parasite (61) |
| Bosses | Vantom / The Kin / Ceremonial Beast |
| Pathing tips | Fight normals early for gold and card rewards; grab 1–2 damage cards before elites; path rest sites before elites. |
| Overview | The other Act 1 variant — a dank sewer-dock with a completely different enemy/event/boss pool. |
|---|---|
| Elites | Phantasmal Gardener (28×multi), Skulking Colony (79), Terror Eel (140) |
| Bosses | Waterfall Giant / Soul Fysh / Lagavulin Matriarch |
| Pathing tips | Skulking Colony caps per-hit damage — big-single-hit decks need multi-hit or DoT backup. |
| Overview | Insect-themed act where elite HP jumps — the litmus test for your build. |
|---|---|
| Elites | Infested Prism (200), Entomancer (145), Decimillipede (42) |
| Bosses | Knowledge Demon / The Insatiable / Kaiser Crab |
| Pathing tips | Your engine must be online before Act 2; since v0.101, floor 6 no longer spawns elites. |
| Overview | The current final act — knights and souls, with a five-elite pool. |
|---|---|
| Elites | Magi Knight (82), Mecha Knight (300), Flail Knight (101), Soul Nexus (234), Spectral Knight (93) |
| Bosses | Aeonglass / Test Subject #C10 / Queen |
| Pathing tips | Act 3 bosses are pure mechanics checks — pre-plan answers (DoT, multi-hit, burst windows). The Architect after Act 3 is a scripted story encounter, not a fight. |
◆ Fight normals for gold and card rewards; grab 1–2 damage cards before considering elites.
◆ Since v0.101, floor 6 no longer spawns elites — early pathing is much safer.
◆ Elites in moderation: engage only with 1–2 answers in deck and a rest site pathed before them.
◆ Removing a starter Strike/Defend at shops is usually the best gold sink — ahead of buying cards.
◆ No fixed formulas — alternate acts break them. Keep branches that let you pivot from greedy to safe.
◆ Pre-plan answers for the boss pool (DoT, multi-hit, burst windows); stock potions and key upgrades first.
Prioritize
Straight deck upgrades (upgrade/transform/free relic) with no downside — always worth a visit.
Situational
Gold, potions or card removal — take what your current build actually needs.
Evaluate carefully
HP or gold for power (Calling Bell-style gambles) — check you can afford the price first.
Avoid if possible
Afflictions latch onto your existing cards and cannot be shop-removed — steer clear.
Event pools vary by act, and alternate acts have their own exclusive events — factor event density into your branch choices.
The 15 most impactful events among the 66 in the current build — choices, outcomes and the community pick for each.